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jeux:divinity_orignal_sin [2015/06/14 11:29]
MasterCollec [Liens]
jeux:divinity_orignal_sin [2015/06/14 12:05] (current)
MasterCollec [Liens]
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 [[https://​www.gog.com/​game/​divinity_original_sin|Fiche Gog]] [[https://​www.gog.com/​game/​divinity_original_sin|Fiche Gog]]
  
-{{ :​jeux:​divinity_original_sin_1.jpg?​300|}}+{{ :​jeux:​divinity_original_sin_1.jpg?​200|}}
 <WRAP left square box 60%> <WRAP left square box 60%>
 **Genre :** Jeu de rôle - Tour par tour - Fantasy \\ **Genre :** Jeu de rôle - Tour par tour - Fantasy \\
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 http://​forums.nexusmods.com/​index.php?/​topic/​1922339-new-female-face-and-portraits/ ​ http://​forums.nexusmods.com/​index.php?/​topic/​1922339-new-female-face-and-portraits/ ​
 +
 +> Custom portraits are no longer working after this latest patch.
 +> My custom portrait DDS file is still in place at - Data\Public\Main\Assets\Textures\Icons\
 +> As a test tried starting a new game and scrolling through all portrait options.
 +> You can see the portraits are different so something has changed that now ignores my custom DDS.
 +> How do I get my custom portraits back in the game, this is very important to me.
 +
 +> EDIT: Ok, so I <wrap hi>​unpacked the Textures.pak file</​wrap>​ and it seems now the game has divided the big '​portraits.dds'​ file into smaller more specific ones. The characters portraits are now <wrap hi>in a file called '​Portraits_MainPL_CP_Icons.dds'</​wrap>​. I've never unpacked this file before, so maybe it was already this way before the patch? Someone correct me if I am wrong, please.
 +
 +> EDIT2: Confirmed. Editing the Portraits_MainPL_CP_Icons.dds file and putting it where you previously would put the portraits.dds file (Data\Public\Main\Assets\Texture\Icons) does correctly change the main characters'​ portraits in game.
 +
 +>> You could use an .pak extractor (https://​dl.dropboxusercontent.com/​u/​32263228/​lstools.zip) and <wrap hi>​extract the Textures.pak,​ inside the '​Divinity - Original Sin/​Data'​ folder and then search for the "​Portraits_MainPL_CP_Icons.dds"</​wrap>​ file yourself, and then edit it.
 +>> ​
 +>> I'll upload my own edited file here.
 +>> http://​www.mediafire.com/​download/​iovgtwdm15dlmc5/​Portraits_MainPL_CP_Icons.dds
 +>> ​
 +>> You can then edit it yourself (There are plenty of ways to do it, you could use a converter to .png or a software capable of opening and editing the file. https://​www.google.com/?​gfe_rd=cr&​ei=Ic0YVOmwC6Ok8we6QQ&​gws_rd=cr#​safe=off&​q=.dds+editor).
 +>> ​
 +>> Then just put the edited file in the '​Divinity - Original Sin\Data\Public\Main\Assets\Textures\Icons'​ folder. If you don't have that folder already, just create it.
 +
 +>>>​ That file from nexus is outdated, meaning it's still the old portrait file where all the portraits were together in a single huge file. With the update they divided the portraits into various more specific files. If you downloaded my file, you can edit it and it will work.
 +>>> ​
 +>>>​ If you're using a software to edit it, instead of converting it, remember, when saving, to NOT generate MIP maps. Usualy the software give you this option when saving it.
 +
 +
 +http://​www.larian.com/​forums/​ubbthreads.php?​ubb=showflat&​Number=554620
  
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   * http://​soluce.jeuxactu.com/​soluce/​divinity-original-sin/​la-creation-des-personnages   * http://​soluce.jeuxactu.com/​soluce/​divinity-original-sin/​la-creation-des-personnages
   * http://​kotaku.com/​tips-for-playing-divinity-original-sin-1601825219   * http://​kotaku.com/​tips-for-playing-divinity-original-sin-1601825219
 +  * http://​www.reddit.com/​r/​DivinityEngine/​comments/​29mskn/​quick_writeup_on_how_to_get_started_with_the/​
 +  * http://​divinityengine.wikia.com/​wiki/​Divinity_Engine_Wiki
  
  
Last modified: 2015/06/14