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jeux:divinity_orignal_sin [2015/06/14 11:29] MasterCollec [Liens] |
jeux:divinity_orignal_sin [2015/06/14 12:05] (current) MasterCollec [Liens] |
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| [[https://www.gog.com/game/divinity_original_sin|Fiche Gog]] | [[https://www.gog.com/game/divinity_original_sin|Fiche Gog]] | ||
| - | {{ :jeux:divinity_original_sin_1.jpg?300|}} | + | {{ :jeux:divinity_original_sin_1.jpg?200|}} |
| <WRAP left square box 60%> | <WRAP left square box 60%> | ||
| **Genre :** Jeu de rôle - Tour par tour - Fantasy \\ | **Genre :** Jeu de rôle - Tour par tour - Fantasy \\ | ||
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| http://forums.nexusmods.com/index.php?/topic/1922339-new-female-face-and-portraits/ | http://forums.nexusmods.com/index.php?/topic/1922339-new-female-face-and-portraits/ | ||
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| + | > Custom portraits are no longer working after this latest patch. | ||
| + | > My custom portrait DDS file is still in place at - Data\Public\Main\Assets\Textures\Icons\ | ||
| + | > As a test tried starting a new game and scrolling through all portrait options. | ||
| + | > You can see the portraits are different so something has changed that now ignores my custom DDS. | ||
| + | > How do I get my custom portraits back in the game, this is very important to me. | ||
| + | |||
| + | > EDIT: Ok, so I <wrap hi>unpacked the Textures.pak file</wrap> and it seems now the game has divided the big 'portraits.dds' file into smaller more specific ones. The characters portraits are now <wrap hi>in a file called 'Portraits_MainPL_CP_Icons.dds'</wrap>. I've never unpacked this file before, so maybe it was already this way before the patch? Someone correct me if I am wrong, please. | ||
| + | |||
| + | > EDIT2: Confirmed. Editing the Portraits_MainPL_CP_Icons.dds file and putting it where you previously would put the portraits.dds file (Data\Public\Main\Assets\Texture\Icons) does correctly change the main characters' portraits in game. | ||
| + | |||
| + | >> You could use an .pak extractor (https://dl.dropboxusercontent.com/u/32263228/lstools.zip) and <wrap hi>extract the Textures.pak, inside the 'Divinity - Original Sin/Data' folder and then search for the "Portraits_MainPL_CP_Icons.dds"</wrap> file yourself, and then edit it. | ||
| + | >> | ||
| + | >> I'll upload my own edited file here. | ||
| + | >> http://www.mediafire.com/download/iovgtwdm15dlmc5/Portraits_MainPL_CP_Icons.dds | ||
| + | >> | ||
| + | >> You can then edit it yourself (There are plenty of ways to do it, you could use a converter to .png or a software capable of opening and editing the file. https://www.google.com/?gfe_rd=cr&ei=Ic0YVOmwC6Ok8we6QQ&gws_rd=cr#safe=off&q=.dds+editor). | ||
| + | >> | ||
| + | >> Then just put the edited file in the 'Divinity - Original Sin\Data\Public\Main\Assets\Textures\Icons' folder. If you don't have that folder already, just create it. | ||
| + | |||
| + | >>> That file from nexus is outdated, meaning it's still the old portrait file where all the portraits were together in a single huge file. With the update they divided the portraits into various more specific files. If you downloaded my file, you can edit it and it will work. | ||
| + | >>> | ||
| + | >>> If you're using a software to edit it, instead of converting it, remember, when saving, to NOT generate MIP maps. Usualy the software give you this option when saving it. | ||
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| + | http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=554620 | ||
| ===== Liens ===== | ===== Liens ===== | ||
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| * http://soluce.jeuxactu.com/soluce/divinity-original-sin/la-creation-des-personnages | * http://soluce.jeuxactu.com/soluce/divinity-original-sin/la-creation-des-personnages | ||
| * http://kotaku.com/tips-for-playing-divinity-original-sin-1601825219 | * http://kotaku.com/tips-for-playing-divinity-original-sin-1601825219 | ||
| + | * http://www.reddit.com/r/DivinityEngine/comments/29mskn/quick_writeup_on_how_to_get_started_with_the/ | ||
| + | * http://divinityengine.wikia.com/wiki/Divinity_Engine_Wiki | ||